Yes, but every language is going to be a "port", not something contracted out like traditional localization.
I haven't decided how exactly but language conversion will land somewhere between these two extremes:
1. (expensive) pick a suite of "native" models (eg. models from China), TTS, ASR. Rewrite all the prompts in the target language. Revalidate all characters by hand
2. (cheap) slap a translation model around input and output and let the game run in English internally. My gut feeling is that this could have very poor results though and increase latency.It's definitely a research project, this has never been done before.
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