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hwers | 1 month ago

I was in management i probably also wouldn’t like my designers to use AI. I pay them good money to draw original pieces and everyone can tell and it looks generic when AI is used. I’d want my moneys worth

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crooked-v|1 month ago

Well, you can definitely make AI art much less obvious with the right tweaking (directly running models, blending different sub-models, etc). The bigger issues from a professional perspective are liability concerns and then, even if you have guaranteed licensed sources, the impossibility of controlling fine details. For a company like GW it's kind of pointless if it can't reflect all the decades worth of odds and ends they've built both the game and the surrounding franchise around.

jader201|1 month ago

> everyone can tell and it looks generic when AI is used

For now. I feel like the gap continues to close with each release, and it's only a matter of time before it becomes indistinguishable.

rsynnott|1 month ago

For generation of 2D images, it seems, if anything, to be getting worse/more-obviously-AI.

blks|1 month ago

I don’t know what you’re looking at, perhaps things like deepfakes are getting, but most of the graphic design done with AI that I see around looks like shit.

nomel|1 month ago

alternatively, you can use AI as a starting point. All design is iterative.

kryptiskt|1 month ago

But why? It's not all that much harder to do original work than redrawing the output of an AI.

hollowturtle|1 month ago

Sure and limit yourself at the starting point, people underestimate how much limiting these tools are, they're trained a on a fixed set can only reproduce noise from here and there

layer8|1 month ago

And then you decide that the “starting point” is good enough because the deadline is looming.

ToucanLoucan|1 month ago

Has it occurred to you if this tooling was good, you wouldn't need to encourage creatives so hard to use it?

yoz-y|1 month ago

Starting from something basically done might have the same effect as spec music has done for movies.