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OskarS | 1 month ago
"Culturally", C/C++ has opted for "unsafe-but-high-perf" everywhere, and Rust has "safe-but-slightly-lower-perf" everywhere, and you have to go out of your way to do it differently. Similarly with Zig and memory allocators: sure, you can do "dynamically dispatched stateful allocators that you pass to every function that allocates" in C, but do you? No, you probably don't, you probably just use malloc().
On the other hand: the author's point that the "culture of safety" and the borrow checker in Rust frees your hand to try some things in Rust which you might not in C/C++, and that leads to higher perf. I think that's very true in many cases.
Again, the answer is more or less "basically no, all these languages are as fast as each other", but the interesting nuance is in what is natural to do as an experienced programmer in them.
Xirdus|1 month ago
Another one is std::shared_ptr. It always uses atomic operations for reference counting and there's no way to disable that behavior or any alternative to use when you don't need thread safety. On the other hand, Rust has both non-atomic Rc and atomic Arc.
josefx|1 month ago
That issue predates move semantics by ages. The language always had very simple object life times, if you create Foo foo; it will call foo.~Foo() for you, even if you called ~Foo() before. Anything with more complex lifetimes either uses new or placement new behind the scenes.
> Another one is std::shared_ptr.
From what I understand shared_ptr doesn't care that much about performance because anyone using it to manage individual allocations already decided to take performance behind the shed to be shot, so they focused more on making it flexible.
the8472|1 month ago