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schnitzelstoat | 1 month ago
Wasn't this the reason behind different versions of the game for PAL and NTSC etc.? So I imagine the games would play quite similarly, just with a lower refresh rate in Europe?
schnitzelstoat | 1 month ago
Wasn't this the reason behind different versions of the game for PAL and NTSC etc.? So I imagine the games would play quite similarly, just with a lower refresh rate in Europe?
kace91|1 month ago
That was my assumption as well! But nope, gameplay was coupled to framerate for a surprising range of years.
You can see comparisons on YouTube, check the music of the pal/ntsc version of sonic for the genesis/megadrive.
Apparently it was still happening to some extent during the PSX era. I remember the turn meter bars in FF7 filled very slow, and this explains it.
butlike|1 month ago
This is obviously fixed in the remastered version, though
CTDOCodebases|1 month ago
Yes and no. Some games play at a similar speed but some (most if I recall correctly) weren't modified for the PAL market so they play slow and the image is squashed down. Street Fighter II on the SNES (PAL) is a classic example of this.
schnitzelstoat|1 month ago
Findecanor|1 month ago