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MrOrelliOReilly | 1 month ago
Documentation is sparse, or not even available? The API docs don’t tell you much about the service itself, and a Google search for docs returns an inaccessible website as the first result (https://docs.sprites.dev). Blog posts and forum threads and Claude skills shouldn’t be a substitute.
The snappiness of the sprites is very cool and I can definitely see it integrating into future Claude Code workflows. But the lack of a base container images means you’re still doing setup work on the sprite before you can begin development. I understand the philosophy is that sandboxes should be persistent, but Claude Code sessions also work better when isolated from each other, so it’d be nice to have some precepts to get a workspace setup quickly (given agentic coding is clearly a target).
I also found the CLI unintuitive but maybe that was just me!
So very cool idea but left with the impression that the Fly.io team’s should have spent a couple weeks on polish before shipping.
tptacek|1 month ago
I've been needling Kurt for several months now that if we wait until it's polished enough that we don't see comments like this, we're doing it wrong.
macNchz|1 month ago
MrOrelliOReilly|1 month ago
dtkav|1 month ago
I ended up using it (and enjoying yolo mode!) but then my sprites weren't pausing and i was worried about spending too much so i deleted them.
mcpherrinm|1 month ago
el_nahual|1 month ago
Incredible (truly, incredible, world-class) engineers that somehow lack that final 10% of polish/naming/documentation that makes things...well, seriously usable.
I remember last time I tried them the bizarre hoops/documentation around database creation. I _think_ they solved that but I remember at the time it felt almost like I was getting looked down upon as a user. Ugh, you need clarity? how amateurish!
tptacek|1 month ago