I spent half a year designing and creating 200+ icons for a custom geospatial mapping app. I really enjoyed the work but it was grueling and tedious, especially the design part. Too many people had too many different opinions on which symbols meant what, which styles clearly conveyed ideas without being too detailed, and many other things that kept wasting my time and causing a lot of rework and inconsistencies. It was literally just me doing the work, so I stopped trying to get consensus and took a few weeks to redesign the entire set and even used color science to inform my design decisions. I created the entire set without external input, then presented it. Sure there was some tweaking here and there, but I believe it turned about to be great and no one really complained in the end. The most important part was that end-users were happy. I used Inkscape and developed a set of scripts to automate the build and had everything in a very organized Git repo.
nine_k|1 month ago
They were happy that someone finally made a decision, and freed them from the burden of fruitless repeated deliberation.
bigiain|1 month ago
heisenbit|1 month ago
pseudohadamard|1 month ago
This is also the difference between a supremely dysfunctional and an OK-ish standards committee, the classic Home of Bikeshedding.
judahmeek|1 month ago
card_zero|1 month ago
BTBurke|1 month ago
temporallobe|1 month ago
xattt|1 month ago
Apple has the benefit of massive cash-flow and, as a result, hiring many competent designers who draw and create to a specification. The specification could be created by another team of senior designers that are paid handsomely to deal with the gruelling task of defining a corporate identity.
This is similar to how major feature cartoons, which typically require variations of an image to be drawn over and over again, are typically animated by more than one person.
I.e. Apple has the money. They can do better than having one extremely hand-cramped illustrator crank out silhouette-style icons.
alfiedotwtf|1 month ago
But they haven’t. The latest Mac OS is atrocious. Glass? Are they literally trying to mimic 2006’s Compiz?
spiderfarmer|1 month ago
chrisweekly|1 month ago
amelius|1 month ago
temporallobe|1 month ago
qznc|1 month ago
temporallobe|1 month ago
What this did teach me was to create very efficient workflows. I had all the Inkscape keystrokes memorized and found out they had an API that allowed me to create some level of automation (things like batch conversations IIRC). I kept certain symbols as separate base/template images so I could quickly swap things in and out. I had separate color files with swatches of various color themes, all in hexadecimal. Since I was and am fundamentally a software engineer, I used those engineering processes and principles to make it more like a typical software project than just a collection of images.
HPsquared|1 month ago