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noman-land | 1 month ago
"That data was then brought into Houdini, where the post production team used CG Nomads GSOPs for manipulation and sequencing, and OTOY’s OctaneRender for final rendering. Thanks to this combination, the production team was also able to relight the splats."
darhodester|1 month ago
The gist is that Gaussian splats can replicate reality quite effectively with many 3D ellipsoids (stored as a type of point cloud). Houdini is software that excels at manipulating vast numbers of points, and renderers (such as Octane) can now leverage this type of data to integrate with traditional computer graphics primitives, lights, and techniques.
suzzer99|1 month ago
I am vaguely aware of stuff like Gaussian blur on Photoshop. But I never really knew what it does.
unknown|1 month ago
[deleted]
michaelrubloff|1 month ago
pants2|1 month ago
https://youtube.com/watch?v=cetf0qTZ04Y
appplication|1 month ago