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Folcon | 1 month ago
The reason I'm comparing it to factorio is because that game though still top down is designed specifically with a player in mind automating their labor and then slowly taking on a complex logistics game as they go and doing so fully in the game, the play is in laying out structures within the game
Satisfactory for example has different choices that lead to different gameplay as it's first person 3d, the play is in setting up and managing logistical structures and hitting production targets
That is interesting, however for my tastes both of these are a little too static an experience for what I want to build
I'm still working out the details of what I'm putting together, but I have a decent high level idea of what my goals are =)
What I want to know is, if people play this kind of game, what are they looking for / wanting?
What's a good "MVP" or minimal gameloop that would feel satisfying?
I want to quickly work out if I can serve either the gameplay desire or the gameplay fantasy or if it is just too hard to provide a fun experience for this kind of play in which case I should table this and focus on what I'm currently doing
However I'm still engaging with this because I would like to create a fun playspace here I just don't know what other programmers would want especially in the context of what the GP was asking, which is a mix of manual intervention and programming / automation
anonymous908213|1 month ago
Folcon|1 month ago
It's what I've been doing, I'm asking what I'm asking to see if it surfaces anything that I've been missing / not thinking about and trying to work out what people would see as table stakes
In the same way that I know that playtesting reveals flaws and gaps in my design and thinking, this is a earlier version of that process that has in my experience helped me when building non-game related things
It may very much be the case that this is not the kind of thing that I should do when focused on building a game, but I don't think it hurts to ask