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nsm | 1 month ago
This is an accurate, but damning indictment of how some of the most highly paid workers on the planet won't pay for tools. Unlike nearly every other profession.
Folks, if you can afford it, please pay for quality software, instead of relying on FAANG and VC money to keep the tools going!
OkayPhysicist|1 month ago
People build tools that they want to use, then share it with others because it's free to. If the rest of the economy worked like this we would be in full-blown utopia.
Selling software to software developers is always going to have a pretty low ceiling, because you're always going to be competing with "I could build this myself" while dealing with a bunch of users who will have the nagging thought of "Why the heck does this bug exist/this feature not exist? I could fix this in an afternoon." Ironically, open source relieves this pressure for multiple orders of magnitude more people than actually contribute, because they're only grappling with their own laziness, rather than resenting you, the developer.
anonymous908213|1 month ago
> People build tools that they want to use, then share it with others because it's free to
This maybe sounds true on the surface, but isn't really? Prior to VSCode, Visual Studio was the most-used editor by professional developers for a very long time, with Sublime Text and Jetbrains' IDEs being close behind, and the paid options are still among the most popular. While VSCode is wildly successful, and has completely unprecedented adoption rates, it was not borne out of people "building tools because they want to, then sharing it because it's free", but is rather the result of Microsoft's calculated gamble that open-source would give them more ecosystem capture and useful data through telemetry in the long run.
> Selling software to software developers is always going to have a pretty low ceiling, because you're always going to be competing with "I could build this myself"
This shouldn't really be true if software developers would think rationally about tools for three seconds. I believe the US median compensation for developers is approaching $200k? Any tool that saves a single hour of productivity is likely paying for itself, maybe two or three for the more expensive ones. Something that saves 40 hours of productivity is basically worth its weight in gold. You might be able to say "I can build this myself", but can you build it yourself in 1 hour? 40 hours? For most software, it would still take even longer than that. If you are a paid professional, and value your own time anywhere near what your employer does (I personally value my time more than any employer ever did), you should be extremely grateful for any opportunity to spend trivial sums of money in a way that allows you to reclaim hours to use in other ways.
com2kid|1 month ago
Now everything is free and we get what we pay for.
bilekas|1 month ago
But the rest of the economy doesn't work like this, so support your OSS projects financially.
xmprt|1 month ago
behnamoh|1 month ago
LLMs are also software and OSS (let alone FOSS ones) aren't even close to the quality of closed models like GPT 5.2 or Opus 4.5.
NamlchakKhandro|1 month ago
???? citation needed
aembleton|1 month ago
Even more so these days with agentic coding
andai|1 month ago
Post-AGI economics seems to bring cost of production and distribution very close to zero, so this may soon come to pass. Culture might need a minute to catch up though!
d0liver|1 month ago
No. The fact that you built something yourself doesn't make it free to produce.
More over, you __won't__. You simply cannot build all of the things that you could buy at scale. What if you had to write all of your own video games? Or operating systems?
yencabulator|1 month ago
From the link:
> Beyond pricing, there’s a deeper concern about durability. Developers are understandably wary of building their entire app strategy on a small company’s paid, closed-source tool.
nsm|1 month ago
Along with a guarantee that you get to keep access to older versions (Jetbrains and Sublime Text models)?
cortesoft|1 month ago
I find quirks or bugs or limitations in my tools all the time, and when they are open source I can fix and augment the tools however I want, and I can share those changes with others.
I can't do that for closed source software.
Now, for most software users it doesn't really matter because they couldn't fix a bug or add a feature anyway. Closed and open source are functionally equivalent, and it makes more sense to pay for support and not care you can't change it yourself.
I think this is kind of like cars; people who work on cars want to buy a car that doesn't have a bunch of electronic and proprietary parts that can't be worked on in their garage. On the other hand, people who won't work on their car anyway don't care.
krisgenre|1 month ago
GuB-42|1 month ago
Traditionally, people don't pay for cooking recipes, they may pay for cookbooks, that is a nice packaging around the recipes, or they may keep their recipes secret. Cooking recipes are like the software tools of chefs.
The actual tools of developers are computers, which they pay for, like chefs pay for their knives.
Software tools, like recipes cost nothing to copy and distribute, while actual tools, like knives and computers cost money per unit to produce.
hahahahhaah|1 month ago
jchw|1 month ago
edit: To be a bit less opaque, a relevant quote:
> In the late 1970s, Richard Stallman had an issue with a new printer installed in the MIT AI Lab, where he worked at the time, which ran proprietary firmware. Richard Stallman was frustrated that he could not receive a copy of the printer software and edit the code to solve his problem. This early experience made him realize limits of non-free software was a social issue.
Importantly: it was never about cost. It was about the rights of users of software. It's just that the particular rights that GNU was concerned with also makes it challenging to have a moat on monetizing the resulting software.
awesome_dude|1 month ago
The cost (free) got me looking, but the rights, now that's what kept me.
Costs - being a poor student meant I was not ever in a position to pay for products (even those massively subsidised by companies like Microsoft) - there was no way I could buy an IDE, or a compiler, or anything that I needed to /learn/.
Rights - once I had the products, I was able to see how they worked, and, more importantly, make changes that worked for me, and, if desired, share those changes so other people could take advantage of them. None of that was possible under the other licences.
kabes|1 month ago
dillon|1 month ago
nine_k|1 month ago
This is acceptable for highly specialized software with hundreds or even dozens of installations (like some mega-CAD systems). It should rather not be the case for smaller-time, widespread tools. It just doesn't work well, like the maker of Skip noticed. It stunts the development of the tool, making it impossible to meaningfully contribute.
With that, I'm all for paying open-source developers: via donations, sponsorships, hiring them for contract work, or full-time. I'd like this to be a socially accepted norm, expected behavior for corporations, but not a legally enforced requirement.
johnfn|1 month ago
Aren't we in the middle of literally the entire industry adopting 200/mo AI subscriptions? It seems to me like engineers will absolutely pay for tools if they justify their value.
Aurornis|1 month ago
$200/month/user isn’t a big incremental cost, to be honest. SaaS and subscription tooling costs are high for developers.
billllll|1 month ago
No model maker is going to try to generate a profit off users using their models, they're gonna try to generate it some other way - much like dev tools.
thisislife2|1 month ago
And note that the article points out two other hurdles / drawbacks to adoption - their product required a subscription and developers are unwilling to commit to product from a small company that they fear may go under.
nsm|1 month ago
gdiamos|1 month ago
If you are a budget approver then your inbox and calendar are full of sales teams.
I find that experience is too distracting to concentrate on writing good code.
alt187|1 month ago
Just ignore the most widely used operating system!
nsm|1 month ago
didibus|1 month ago
When I've paid for tools, it tends to be a tool that was free for me to start using, that is now part of my workflow and I love, and I am worried it won't continue to be maintained or updated so I pay for it.
ppeetteerr|1 month ago
NamlchakKhandro|1 month ago
lmao who even unironcally uses claude code when other harnesses exist that eclipse them ?
ipnon|1 month ago
fragmede|1 month ago
dirkc|1 month ago
If a tool requires payment, someone is gatekeeping access to that tool. Even if prices and terms seem reasonable today, there's no guarantee that they will be in the future.
duskdozer|1 month ago
- repeatedly changing UIs in often deleterious ways - wasting my/CPU time on analytics and engagement - upselling tactics - focusing on making the most money, not providing the best tool - preventing or making difficult the use of old versions - reducing customization for the sake of reducing customer support or branding - preventing me from making minor tweaks to code that would improve or fix something
sixtyj|1 month ago
In some book about behavioral economy there was a test with people in company kitchenette.
Above the coffee machine, there was a sign asking people who drink coffee at work to contribute to a jar for the next cpurchase. One sign was just text, while the other was also made with eyes. The one with eyes raised more money.
Aurornis|1 month ago
This is just plain false. The total software and SaaS tool spend at every company I’ve worked for in the past decade has been incredibly high.
Developers also commonly bring their own paid tools when it’s allowed: JetBrains is common. Many people have paid Git GUIs or merge tools.
I think the hard truth is that getting adoption on a new paid tool is really hard, especially when you’re not sure if it’s even going to be around in a couple years.
When there are open source alternatives it’s usually not about cost. We’d happily pay for something that was higher quality and helped us develop faster if it didn’t come with its own set of risks. The difference is that OSS is something we can pick up and carry along with the community even if the maintainers go a different direction. We don’t have to worry about sudden license price increases or unfavorable terms appearing at renewal time, which happens constantly now.
ninalanyon|1 month ago
kstrauser|1 month ago
RobotToaster|1 month ago
mdasen|1 month ago
So many developers have seen the rug-pulls and exploitation of non-free tools. Build on Oracle and your company will need to hire more lawyers than developers. Even in less-exploitive situations, we've seen a lot of situations where things become many times more expensive. Google AppEngine moved from charging based on usage to charging based on instance hours and some people saw their bills go up 10x. We saw the Unity price increase which proposed a runtime-install fee. We don't want to build off an ecosystem where we have no idea what the pricing will be going forward. We don't live in a world where we can just remain on an old version via a perpetual license. Security vulnerabilities will require upgrading at whatever price a vendor sets for the new version. Incompatibilities with changing environments (like iOS/Android upgrades) will mean having to pay for upgrades at whatever the new price is.
We've seen so many proprietary dead-ends where we invest a lot of time and money into a platform and then poof it's gone. You don't want to have 10 devs spend a couple years building with a tool that just disappears on you. Something small like Skip could easily run out of funding. This gives you a chicken-and-egg problem: you can't be proprietary unless you're huge, but you basically can't get huge at this point unless you're open source because no one will choose you. Skip was ejectable. It was generating Kotlin so you could just start developing two separate codebases in the future, but if you want a cross-platform toolkit and you're worried about a dead-end, you're just going to choose Flutter or React Native or something.
We also don't want a situation where devs are waiting on a vendor. With open source, I can go in and fix something at my company and put in a PR. Even if the PR doesn't get accepted for a while, we aren't stuck.
And it's not just developers. If I'm working at a company and I want to use a paid tool, I'm going to need to get approval for that which can just be a pain. Higher ups are going to want to know that we aren't going to get a rug-pull in the future. Skip was $1,000/year per developer, but that could change in the following year. Companies have gotten rich by offering you a good deal, locking you into their ecosystem, and then raising prices. Higher ups are going to want answers that don't really exist.
Finally, it's hard to know whether something is any good without putting a decent amount of time into it. We often learn things because they're free toys we can play with. I make something fun in my spare time with a free tool and I've learned something new. But I don't want to do that with something proprietary where I might have to deal with licensing. Yes, sometimes there's exceptions for non-commercial use, but sometimes the line is blurry on that - what if I have a tip jar. We don't want to deal with that.
A development kit like Skip isn't a hammer. A hammer will continue to be a hammer even if the company goes out of business. When we're choosing tools, we're not just making a bet on what it is, but also what it will be in the future. If it's going to become abandoned in the future, it'll be a lot less useful. When you're comparing tools at a hardware store, you might not make the best choice, but you aren't going to find out 18 months later that your hammer is incompatible with all nails going forward. You're also generally only out the price of the hammer, not out the price of the hammer plus 18 months worth of work that you need to redo.
OldOneEye|1 month ago
Learning a new tool is a mental effort that makes sense for the seller to propose, but doesn't for me. My mental energy is better spent on my loved ones. It has to be truly revolutionary for me to invest time into it, like the LLM stuff. But otherwise I've been happy with Bash, Vim, JetBrains products and Terraform for a very long while. I don't see any need to change that.
csomar|1 month ago
vips7L|1 month ago
al_borland|1 month ago
I’ve paid for 2 text editors, that I used personally, but also took it to work. Now I use VS Code, because the company essentially mandated it with the way they rolled out GitHub Copilot and wanted to see metrics on it. This pushed me to VSCodium at home, so I don’t have to live 2 different worlds.
I paid for the font I use in my editor, I assume that’s not something that will get flagged.
Transmit (from Panic) and Kagi are the other two things I’m using at work with my personal account. I keep waiting for them to randomly stop working one day.
Getting an actual license for software through work, that isn’t already approved, requires so much bureaucracy and red tape; I don’t even know where to begin.
I sometimes daydream about working for myself or a small company, where I can use whatever I want.
keyle|1 month ago
I only buy licenses of software I can download the offline installer of; and a one time fee (per version is fine).
nurettin|1 month ago
pjmlp|1 month ago
And the performance, that has made people migrate to JIT powered platforms like Elixir/Phoenix on Erlang.
itemize123|1 month ago
dustingetz|1 month ago
HexDecOctBin|1 month ago
throw10920|1 month ago
Not terribly surprising that one of the most true comments is at the bottom. The Stockholm syndrome by devs desperately wanting to believe that bad tools are good is insane.
It's not even hard to see why Worse is Better is just worse - among many other tests, you can look at the number of production-grade systems and popular tools written in Perl (virtually non-existent) and bash (literally zero). Empirical evidence strongly contradicts the core value tenets of the ideology.
unknown|1 month ago
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tonyhart7|1 month ago
scotty79|1 month ago
I'm gonna pay for work. I'm not gonna pay for copy of some bytes. Especially not because lawyers say so.
Figure out a business model that doesn't require you to put a policeman behind my back to make it work. It's not that hard. Steam has one. GOG has one.