I'm curious why you didn't do something like generate new tiles one at a time, but just expand the input area on the sides with already-generated neighbors. Looks like your infill model doesn't really care about tile sizes, and I doubt it really needs full adjacent tiles to match style. Why 2x2 tile inputs rather than say... generate new tiles one at a time, but add 50px of bordering tile on each side that already has a pixel art neighbor?
cannoneyed|1 month ago
The issue is that the overall style was not consistent from tile to tile, so you'd see some drift, particularly in the color - and you can see it in quite a few places on the map because of this.
NAR8789|1 month ago
KolmogorovComp|1 month ago
polishdude20|1 month ago