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potatowaffle | 1 month ago

> What’s possible now that was impossible before?

> I spent a decade as an electronic musician, spending literally thousands of hours dragging little boxes around on a screen. So much of creative work is defined by this kind of tedious grind. ... This isn't creative. It's just a slog. Every creative field - animation, video, software - is full of these tedious tasks. Of course, there’s a case to be made that the very act of doing this manual work is what refines your instincts - but I think it’s more of a “Just So” story than anything else. In the end, the quality of art is defined by the quality of your decisions - how much work you put into something is just a proxy for how much you care and how much you have to say.

Great insights here, thanks for sharing. That opening question really clicked for me.

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anonymous908213|1 month ago

That quote seriously rubs me the wrong way. "Dragging little boxes around" in a DAW is creative, it constitutes the entire process of composing electronic music. You are notating what notes to play, when and for how long they play, what instrument plays them, and any modifications to the default sound of that instrument. Is writing sheet music tedious? Sure, it can be, when the speed of notating by hand can't keep up with the speed your brain is thinking through ideas. But being tedious is not mutually exclusive with being creative despite the attempt to explicitly contrast them as such, and the solution to the process of notating your creativity being tedious is not "randomly generate a bunch of notes and instruments that have little relation with the ones you're thinking of". This excerpt supposes that generative AI lets you automate the tedious part while keeping "the quality of your decisions", but it doesn't keep your decisions, it generates its own "decisions" from a broad, high-level prompt and your role is reduced to merely making decisions about whether or not you like the content generated, which is not creativity.

cannoneyed|1 month ago

I'd say that deciding where a transient should go" is creative, manually aligning 15 other tracks over and over again is not (not to mention having to do it in both the DAW and melodyne)...

I agree that "push button get image" AI generation is at best a bit cheap, at worst deeply boring. Art is resistance in a medium - but at what point is that resistance just masochism?

George Perec took this idea to the max when he wrote an entire novel without the letter "E" - in French! And then someone had the audacity to translate it to English (e excluded)! Would I ever want to do that? Hell no, but I'm very glad to live in a world where someone else is crazy enough to.

I've spent my 10,000 hours making "real" art and don't really feel the need to justify myself - but to all of the young people out there who are afraid to play with something new because some grumps on hacker news might get upset:

It doesn't matter what you make or how you make it. What matters is why you make it and what you have to say.

abustamam|1 month ago

I don't know anything about electronic music or what a DAW is, but his usage of "dragging boxes around" could either be a gross reduction in the process of creating art, or it could genuinely be just mundane tasks.

It's like if someone says my job as a SWE is just pressing keys, or looking at screens. I mean, technically that's true, and a lot of what I do daily can certainly be considered mundane. But from an outsiders perspective, both mundane and creative tasks may look identical.

I play around with image/video gen, using both "single prompt to generate" à la nano banana or sora, and also ComfyUI. Though what I create in ComfyUI often pales in comparison to what Nano or Sora can generate given my hardware constraints, I would consider the stuff I make in ComfyUI more creative than what I make from Sora or Nano, mainly because of how I need to orchestrate my comfy ui workflow, loras, knobs, fine tuning, control net, etc, not to mention prompt refinement.

I think creativity in art just boils down to the process required to get there, which I think has always been true. I can shred papers in my office, but when Banksy shred his painting, it became a work of art, because of the circumstances in which it was creative.

tomaskafka|1 month ago

I can make and iterate a piece of track in my head.

I have no idea how to translate it to actual audio anyone else could hear in any way, apart from learning to ~code assembler~ drag million boxes in DAW.

This gap will be filled.

lifeformed|1 month ago

Tedium in art is full of micro decisions. The sum of these decisions makes a subtle but big impact in the result. Skipping these means less expression.