(no title)
AphantaZach | 1 month ago
The issue is that we can't control the delivery.
Streaming platforms use adaptive bitrate. If a user's bandwidth dips on mobile, the player might switch to a lower tier where the model starts aggressively quantizing the Side channel (L-R) to save space.
Since the binaural effect relies entirely on that Side channel difference, I wanted to remove the variable entirely.
By generating it client-side with the Web Audio API, we get mathematical certainty regardless of the user's connection speed.
LarsAlereon|1 month ago
AphantaZach|1 month ago
The main difference with ASMR is that it uses multiple spatial cues (reverb, tone) which survive compression well.
Entrainment is more fragile. For a cognitive tool, I wanted to engineer that risk out of the system entirely.