(no title)
cannoneyed | 1 month ago
I actually have a nice little water shader that renders waves on the water tiles via a "depth mask", but my fine-tunes for generating the shader mask weren't reliable enough and I'd spent far too much time on the project to justify going deeper. Maybe I'll try again when the next generation of smarter, cheaper models get released.
polishdude20|1 month ago
adam_dev|1 month ago
https://lisbonracer.com/