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lapsed_lisper | 1 month ago

A while ago I stumbled across a technique for improving stream buffering that I wish more I/O library implementors knew about. Korn and Vo's sfio library (circa 1991) had a feature called "pooling", whereby distinct streams could be linked together. Any read or write operation to any stream in a pool implicitly synchronized all the other streams in the pool first. This way, when stdio and stderr were pooled, which was the default when both went to ttys, a write on stderr implicitly flushed stdout. I've implemented this feature for myself a couple times; it's fairly easy to do and basically eliminates the need to explicitly flush streams in client code.

Citation: https://archive.org/details/1991-proceedings-tech-conference... but note that the explanation of stream pools there is a little less precise and more general than really necessary. I believe that later versions of sfio simplified things somewhat, though I could be wrong. (I find their code fairly hard to read.)

Anyhow, ISTM a missed opportunity when new languages that don't actually use libc's routines for something reinvent POSIX's clunkier aspects.

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Joker_vD|1 month ago

There are still I/O libraries that play with read/write buffers really fast & dirty, which C standard explicitly allows for with its "However, output shall not be directly followed by input without an intervening call to the fflush function or to a file positioning function (fseek, fsetpos, or rewind), and input shall not be directly followed by output without an intervening call to a file positioning function, unless the input operation encounters end-of-file" wording.