The tension between historical accuracy and game design is interesting because it reveals what we actually want from these games. We don't want to simulate medieval life - we want the aesthetic of medieval life with modern assumptions about growth, progress, and control. The same 'inaccuracies' appear in fantasy novels, historical films, any media that uses the past as a stage for modern stories.
embedding-shape|1 month ago
ErigmolCt|1 month ago
Throaway1982|1 month ago
kkukshtel|1 month ago
kkkqkqkqkqlqlql|1 month ago
That said, you actually can create something positive set in that time while also portraying the bad. For instance, in Bill Burr's F Is For Family.
deaddodo|1 month ago
You might want to stick to universes grounded in real life/history, if you want to apply real life metrics to them.
1 - https://fallout.fandom.com/wiki/Little_Yangtze