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roberttod | 1 month ago
This isn't about anthropomorphism, it's context engineering. By breaking things into more agents, you get more focused context windows.
I believe gas town has some review process built in, but my comment is more to address the idea that it's all slop.
As an aside, Opus 4.5 is the first model I used that most of the time doesn't produce much slop, in case you haven't tried it. Still produces some slop, but not much human required for building things (it's mostly higher level and architectural things they need guidance on).
fragmede|1 month ago
Any examples you can share?
roberttod|1 month ago
Once I digest some of this and give it to Claude, it's mostly smooth sailing but then the context window becomes the problem. Compactions during implementation remove a lot of important info. There should really be a Claude monitoring top level context and passing work to agents. I'm currently figuring out how to orchastrate that nicely with Claude Code MD files.
With respect to architecture, it generally makes sound decisions but I want to tweak it, often trading off simplicity vs. security and scale. These decisions seem very subtle and likely include some personal preferences I haven't written anywhere.