Show HN: Reel Rogue – A browser roguelike (idler) about manipulating the odds
6 points| qq-niklas | 1 month ago |alt-qq.com
I also recently moved the project from qq-pwn.com to alt-qq.com. I did this mid-development specifically to see if I could migrate a live player base and session states without losing people.
The Design Challenge: The core of the game is a "One-Armed Bandit" dungeon crawler. The challenge is balancing the "house always wins" nature of slots with the player agency required for a good roguelike.
What I’d love your feedback on: The First 30 Seconds: Is it immediately obvious how to play? I’ve tried to keep the onboarding "invisible," but I worry the manipulation mechanics might be buried.
Skill vs. Luck: Does the game feel like a mindless gamble, or do you feel like you have agency over the outcome?
The "Cursed Seed" UX: I’ve added a way to share specific runs via a URL. Does the transition from "clicking a friend's link" to "playing the game" feel seamless?
Mobile/PWA Performance: It’s built to be a PWA. Does it feel like a "web page" or does it feel like a native app on your device?
I'm especially interested when and where exactly did you feel like quitting?
Technology: The project is built with React and Vite, hosted on a Cloudflare edge stack. The code is 100% augmented by AI, which allowed me to focus more on the architecture of the project and the design of the mechanics rather than implementation syntax.
Reel Rogue: The Bandit's Tale is playable here: https://alt-qq.com
Etherlord87|1 month ago
qq-niklas|1 month ago
I agree with most of your comments, the shop is indeed the only place that really allows for some strategy right now. Here is the plan: after rebalancing the drops, I intend to introduce draft rewards. I will also consider ways to make the reroll a mechanic with more strategic depth.
Also, thanks for letting me know about the bug.
Pungfury|1 month ago
To see the game developed this way is an absolute blast to see! Good job
qq-niklas|1 month ago
You mentioned updates. I actually pushed a fairly big one today! I added a thematic music album to the game, plus a bit of rebalancing and some bug fixes. Since you've played quite a bit, I’d love to know if the new music fits the vibe or if it needs tweaking!