There's a saying in mobile development that in most companies the Android version of the app is a second class citizen. It usually brings substantially less money and so less money are invested in it. As a result the Android team is often understaffed and the app is almost always behind in feature development, less polished and with overall worse UX and more bugs compared to the iOS app.Also iOS still has a community of iOS only indie devs that publish polished apps for iOS, it's very common to find very popular iOS app with very curated UX that are exclusive to that platform and have a good fanbase.
gunalx|1 month ago
atomicnumber3|1 month ago
Android: have laptop that can do virtualization (...so basically ever laptop that can also do this:) and have enough ram to do run Android studio. Then you theoretically also need an Android device but even that's just because I assume you want to use the app you're making. That's it.
iOS: $100/yr entry fee, plus you need Apple hardware, plus a "server" mode Apple hardware (Mac mini?) if you want to alt store and I assume your main device is a laptop.
Just the money thing and the hardware thing is a huge stumbling block. I know it's rounding error for any even semi serious business but also let's be real, a ton of very important software is basically run on the budget of "the software devs main job and/or EU welfare state benefits".
kwanbix|1 month ago
password1|24 days ago
pjmlp|1 month ago
Maybe they can keep the lights on with those 30%, I guess.
password1|24 days ago
mghackerlady|1 month ago