Ask HN: DDD was a great debugger – what would a modern equivalent look like?
56 points| manux81 | 1 month ago
It made program execution feel visible: stacks, data, and control flow were all there at once. You could really “see” what the program was doing.
At the same time, it’s clearly a product of a different era:
– single-process
– mostly synchronous code
– no real notion of concurrency or async
– dated UI and interaction model
Today we debug very different systems: multithreaded code, async runtimes, long-running services, distributed components.
Yet most debuggers still feel conceptually close to GDB + stepping, just wrapped in a nicer UI.
I’m curious how others think about this:
– what ideas from DDD (or similar old tools) are still valuable?
– what would a “modern DDD” need to handle today’s software?
– do you think interactive debugging is still the right abstraction at all?
I’m asking mostly from a design perspective — I’ve been experimenting with some debugger ideas myself, but I’m much more interested in hearing how experienced engineers see this problem today.
TheRoque|1 month ago
Sadly it's windows only yet, but they have plans to port it to other platforms.
- [0]: https://github.com/EpicGamesExt/raddebugger
mort96|1 month ago
flohofwoe|1 month ago
Of course the CPU side usually lacks semantics to automatically create data visualizations (while modern 3D APIs have enough context to figure out data dependencies and data formats), and that would be the "interesting" part to solve - e.g. how to tunnel richer debug information from the programming language to the debugger.
Also there's a middle ground of directly adding a realtime runtime debugging UI to applications via something like Dear Imgui (https://github.com/ocornut/imgui/) which is at least extremely popular in game development - and in this case it's trivial to provide the additional context since you basically develop the debugging system alongside the application.
PS: I'd also like a timeslider that "just works", e.g. travelling back to a previous state, taking snapshots and exploring different "state forks". And of course while at it, live editing / hot code reloading, so that there is no difference between development and debugging session, both merge into the same workflow.
mort96|1 month ago
We used to have the Apple OpenGL Profiler etc on macOS, but all of Apple's tools these days are only focused on Metal. We used to have RenderDoc on Linux, but it got left behind by the Wayland transition and doesn't work anymore. So I'm kinda lacking anything to debug OpenGL at the moment...
uyar|1 month ago
https://github.com/epasveer/seer
Interactive debugging is definitely useful when teaching but obviously teaching is a different context. But Seer is not an educational tool and I believe it will hold up in other cases as well.
w4rh4wk5|1 month ago
galkk|1 month ago
Also rr is impressive in theory, although it never worked on codebases that I worked on.
w4rh4wk5|1 month ago
https://www.youtube.com/watch?v=O-3gEsfEm0g
Casey also makes a good point here on why printf-debugging is still extremely popular.
martijnvds|1 month ago
goku12|1 month ago
The first is that it gives you an unparalleled insight into the real stuff behind the scenes. You'll never stop learning new things about the machine with a debugger. But at the minimum, it will make you a much better programmer. With the newly found context, those convoluted pesky programming guidelines will finally start to make sense.
The second is that print is an option only for a program you have the source code for. A debugger gives you observability and even control over practically any program, even one already in flight or one that's on a different machine altogether. Granted, it's hard to debug a binary program. But in most cases on Linux or BSD, that's only because the source code and the debugging symbols are too large to ship with the software. Most distros and BSDs actually make them available on demand using the debuginfod software. It's a powerful tool in the hands of anyone who wishes to tinker with it. But even without it, Linux gamers are known to ship coredumps to the developers when games crash. Debugging is the doorway to an entirely different world.
jeffwass|1 month ago
- Brian Kernighan
BoredomIsFun|1 month ago
ferguess_k|1 month ago
Lwerewolf|1 month ago
I've worked in a company that, for all intents and purposes, had the same thing - single thread & multi process everything (i.e. process per core), asserts in prod (like why tf would you not), absurdly detailed in-memory ring buffer binary logs & good tooling to access them plus normal logs (journalctl), telemetry, graphing, etc.
So basically - it's about making your software debuggable and resilient in the first place. These two kind of go hand-in-hand, and absolutely don't have to cost you performance. They might even add performance, actually :P
mark_undoio|1 month ago
If you're lucky enough to be able to code significant amounts with a modern agent (someone's paying, your task is amenable to it, etc) then you may experience development shifting (further) from "type in the code" to "express the concepts". Maybe you still write some code - but not as much.
What does this look like for debugging / understanding? There's a potential outcome of "AI just solves all the bugs" but I think it's reasonable to imagine that AI will be a (preferably helpful!) partner to a human developer who needs to debug.
My best guess is:
* The entities you manage are "investigations" (mapping onto agents) * You interact primarily through some kind of rich chat (includes sensibly formatted code, data, etc) * The primary artefact(s) of this workflow are not code but something more like "clues" / "evidence".
Managing all the theories and snippets of evidence is already core to debugging the old fashioned way. I think having agents in the loop gives us an opportunity to make that explicit part of the process (and then be able to assign agents to follow up gaps in the evidence, or investigate them yourself or get someone else to...).
manux81|1 month ago
chrsw|1 month ago
https://whitebox.systems/
Doesn't seem to meet all your desired features though.
manux81|1 month ago
Agingcoder|1 month ago
Blows everything else out of the water.
https://pernos.co/ ( I’m not affiliated to them in any way, just a happy customer)
w4yai|1 month ago
unknown|1 month ago
[deleted]
apaprocki|1 month ago
vismit2000|1 month ago
MichaelRo|1 month ago
Takes some effort to configure it but beats "printf" (i.e. logging) in the end.
DeathArrow|1 month ago
BoredomIsFun|1 month ago
delaminator|1 month ago
anthk|1 month ago
Most RE tools today will integrate a debugger (or talk to gdb).
michalsustr|1 month ago
markhahn|1 month ago
epasveer|1 month ago
unknown|1 month ago
[deleted]
buster|1 month ago
reidrac|1 month ago
I used it back in Uni, in 98, and it really helped me to understand debuggers. After it, even using gdb made sense.
flurdy|1 month ago
superdisk|1 month ago
To add something constructive, this demo represents an amazing ideal of what debugging could be: https://www.youtube.com/watch?v=72y2EC5fkcE