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chime | 1 month ago
I feel like I am the only one who absolutely loved ActionScript, especially AS3. I wrote a video aggregator (chime.tv[1]) back in the day using AS3 and it was such a fun experience.
1. https://techcrunch.com/2007/06/12/chimetv-a-prettier-way-to-...
lukan|1 month ago
There is the universal hate for flash because it was used for ads and had shitty security, but anyone I know who actually used AS3 loved it.
At its peak, with flex builder, we also had a full blown UI Editor, where you could just add your own custom elements designed directly with flash ... and then it was all killed because Apple did not dare to open source it, or put serious efforts on their own into improving the technical base of the flash player (that had aquired lots of technical dept).
as1mov|1 month ago
That's only one side of it. Flash was the precursor to the indie/mobile gamedev industry we have today (Newgrounds, Miniclip, Armor Games), before smartphones become ubiquitous. Not to mention some rather creative websites, albeit at the cost of accessibility .
Flash's only fault was it's creators were gobbled up by Adobe, who left it in the shitter and ignored the complaints people had about it's security issues.
ayewo|1 month ago
IIRC, they couldn't open source Flash due to its use of a number of 3rd party C/C++ libraries that were proprietary.
Adobe's license with these 3rd parties permitted binary-only distribution so it would have meant renegotiating a fresh license (and paying out $$$) for an EOL codebase that had enormous technical debt, as you also acknowledge in your last sentence.
Someone|1 month ago
Did you or, more likely, your phone mistype Adobe? I don’t think Apple ever had the rights to the source or even the source, did they?
mejutoco|1 month ago
noduerme|1 month ago
So what would have taken a day or two back when Flash was available is now taking a week of hand-writing tweens and animations in raw Typescript, one layer at a time.
Since I happened to write the first canvas-based interactive screen graph code that Grant Skinner partially ripped off to create EaselJS, and since I'm sure he's making a fine living from Adobe licensing it, it's especially galling that I'm still paying for a CC license and this is what I get when I want to use a GUI to make some animations to drop into a game.
It's the first time I've done a 2D game since 2017, and I had over a decade of experience building games in Flash/AIR before that. It's just mind-blowing how stupid and regressed Adobe's tooling has become in the past few years, and how much harder it is to do simple things that we took for granted in the heyday of Flash authoring. There really is still no equivalent workflow or even anything close. I guess that post-Flash, there aren't enough people making this kind of web game content for there to be a solid route without using Unity or something.
simonh|1 month ago
Semaphor|1 month ago
I never really worked with it, but it seems whenever it comes up here or on Reddit, people who did, miss it. I think the authoring side of Flash is remembered very positively.
arthens|1 month ago
nitwit-se|1 month ago
For a while RIM/Blackberry was using Adobe Air - on the Playbook and also the built-in app suite in the lead up to the launch of BB10. The latter never saw the light of day though, a late decision was made to replace all of the built-in apps with Qt/Cascades equivalents (if I remember right this was due largely to memory requirements of the Air apps).