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jokoon | 1 month ago

I am curious to see how much the editor have been increasing in executable size after each version

discuss

order

Lalabadie|1 month ago

Comparing the win64 build for each version. For 12 years of growing scope, that seems pretty good to me:

  1.0 – 9.4  MB (2014)
  2.0 – 12.3 MB (2016)
  3.0 – 20.2 MB (2018)
  4.0 – 51.6 MB (2022)
  4.6 – 79.4 MB (2026)

embedding-shape|1 month ago

As something to compare to, I picked a random repository from what GitHub Explore showed, clicked on the first that looked like a desktop application (https://github.com/siyuan-note/siyuan/releases/tag/v3.5.4), and their Windows binary is currently 166MB for a "privacy-first, self-hosted, fully open source personal knowledge management software".

I'd claim 80MB for an entire game engine + editor for said engine is very good.

riidom|1 month ago

What is to note here, this is without export templates, these are ~800MB extra (200 per platform, but it seems like you can download only all at once nowadays).

Engines like Unity and UE include those in the primary download already.

ash-b-dev|1 month ago

That is actually pretty amazing for a game engine. I'm not a game dev and I've only ever made some tiny games in Unity back in college but this makes me want to install Godot and try making games again.