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pixelready | 1 month ago

Development focused on iPadOS as an export platform, or using an iPad as the actual dev environment?

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debugnik|1 month ago

Actual dev environment, they've ported the Godot editor to SwiftUI and touch controls.

https://xogot.com/

pixelready|1 month ago

Oh, very cool. Just watched the YouTube on some of the porting challenges. Love the idea of a full fledged game dev environment the kids can graduate to from scratch Jr. and the like.

Combine this with an Apple Pencil, Pixelmator pro and Blender and you’ve got yourself a great little hyper portable game kit. Don’t think I’d do too much hardcore coding in this form factor, but if I had an existing prototype that I just wanted to tweak a bit and play around with, it seems legit.