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heyitssim | 1 month ago
- https://craftmygame.com/game/e310c6fcd8f4448f9dc67aac/r/play
- https://craftmygame.com/game/f977040308d84f41b615244b/r/play
Each game I build adds to the component library: multiplayer, event systems, NPC behaviors, dialogues, etc... Currently working on a multiplayer Bomberman clone which is stress-testing the networking layer.
The engine/editor is at craftmygame.com if anyone wants to poke around!
tamasnet|1 month ago
heyitssim|1 month ago
mghackerlady|1 month ago
heyitssim|1 month ago
Text-based scripting adds complexity and security concerns I'd rather avoid for now.
That said, if users start asking for it, I'll reconsider.
What would you want to do with code that feels limited in the visual editor?
baby|1 month ago
heyitssim|1 month ago
Some things RPG Maker can't really do: real-time multiplayer (works out of the box), web-native games (just share a link), and you're not locked to RPGs - platformers, survival, racing, top-down action all work too!