top | item 46796560 (no title) bhewes | 1 month ago Ah 3d is fine with Maya and all the real VFX running on Linux. And we haven't had problems with game dev for years on Linux. Agree otherwise good to see another join. discuss order hn newest a_e_k|1 month ago I spent over a decade developing rendering software used in VFX, and ran CentOS Linux as my development platform at work.We tried to follow the VFX reference platform once that became a thing back in 2014.https://vfxplatform.com/ coffeebeqn|1 month ago Unity works fine for example. I used it for a bit over a year on a project we did for multiple platforms bobsterlobster|1 month ago Awesome, good to know that, and glad to be here bhewes|1 month ago Houdini,3dcoat,Nuke are the three things we pay for, will use Maya when we work with Maya artists, but dcc is mostly 3dcoat-blender-houndini workflow.
a_e_k|1 month ago I spent over a decade developing rendering software used in VFX, and ran CentOS Linux as my development platform at work.We tried to follow the VFX reference platform once that became a thing back in 2014.https://vfxplatform.com/
coffeebeqn|1 month ago Unity works fine for example. I used it for a bit over a year on a project we did for multiple platforms
bobsterlobster|1 month ago Awesome, good to know that, and glad to be here bhewes|1 month ago Houdini,3dcoat,Nuke are the three things we pay for, will use Maya when we work with Maya artists, but dcc is mostly 3dcoat-blender-houndini workflow.
bhewes|1 month ago Houdini,3dcoat,Nuke are the three things we pay for, will use Maya when we work with Maya artists, but dcc is mostly 3dcoat-blender-houndini workflow.
a_e_k|1 month ago
We tried to follow the VFX reference platform once that became a thing back in 2014.
https://vfxplatform.com/
coffeebeqn|1 month ago
bobsterlobster|1 month ago
bhewes|1 month ago