I took something away from this article. While I enjoyed Blue Prince very much even though I played it alone, the surprisingly most enjoyable aspect of the game came externally - it was (and is) following my friends' journey through the game and being there to give them custom made consensual spoiler-free, hints when they needed. Some times simply being told you're barking up a very wrong tree or that you don't have enough information yet is exactly what you need to not get burnt out. I keep wondering if there's a way to have that baked into the game. Something to brainstorm.
Kreutzer|1 month ago
>I keep wondering if there's a way to have that baked into the game.
Demon Souls' system of leaving little messages behind for other players is sort of similar.