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BoppreH | 1 month ago

Random drafting is only part of the problem. My biggest gripe was the lack of in-run saving. When a run can take an hour, that's just disrespectful in a single player offline game.

And another (smaller) issue is the step limit. End game has you running to pretty far away areas. The walking itself quickly gets old, but you sometimes waste the entire run because you didn't have enough steps for the required back-and-forth.

That being said, I greatly enjoyed how note-taking was rewarded. By the end I had over 600 screenshots organized in different folders.

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tialaramex|1 month ago

Mid-run save is a legitimate gripe. Practically the reason it doesn't have that is that the internal game state is probably horrendous and restoring it would be a nightmare. The engineering in Blue Prince is terrible. Imagine the terrible spaghetti you've seen from self-taught programmers, now, imagine nobody more senior is in charge and remember it's a video game so there's time pressure. So yeah, that's a quality issue, and definitely a fair gripe, I could imagine a hypothetical "fixed" version where this works.

The step limit is an important resource. There's a reason one of the early goals of the game (in Bequest and to some extent Dare modes) is to have more steps at the start of each day and why an important penalty of Curse mode is that you only have 13 steps. As with other resources like keys, you can learn to make better use of what you have and also how to get more of it within reason. I don't think it's as good of a game without Steps. They're not (outside Curse mode) scarce enough to commonly end a run, but they matter.

WorldMaker|1 month ago

Drafting is already a limited resource, the step limit feels like a hat-on-a-hat. The early game could limit on available draft pulls without the step limit.

But also, I am one of the people that the drafting mechanic directly conflicted with my interest in progressing the game. That lack of being able to focus on a particular thread of my choice affected my interest in the game. I didn't want to juggle every thread all at once, especially without knowing which threads are the most interesting to pull ahead of time.

BoppreH|1 month ago

Yeah, I noticed the engineering issues. One of the few PlayStation games I've played where crashing was a regular occurrence, which made the lack of saves even more infuriating.

I wouldn't suggest removing steps entirely, but maybe something softer than abruptly ending the day. After exhausting my steps, let me walk around without drafting rooms and picking up items, for example.

And the late game puzzle quality was very hit-and-miss for me. I loved the sigils, for example, and appreciated the permanent upgrades/changes. Other puzzles required putting disparate items/ideas together, but by then the game had expanded too much and it was unclear what paths were exhausted, still useful, or simply fluff, and the randomness made every check time-consuming.