This is cool but of course it's only going to be a small handful of titles that ever receive this kind of attention. But I have been blown away that now sub-$300 Android handhelds are more than capable of emulating the entire PS2 library, often with upscaling if you prefer.
observationist|1 month ago
freedomben|1 month ago
ericmcer|1 month ago
2012 Macbook pros had up to 16gb, 2026 maxes out at 64gb. So 4x increase in 16 years. 1996 Mac desktop had 16MB of ram, so from 1996-2012 there was a 1000x increase.
We won't see gains like we did from the 80s-2000s again.
raincole|1 month ago
That's ironic because building a PC is getting more expensive than last year for the first time.
heliumtera|1 month ago
spookie|1 month ago
Maybe, perhaps phones will have the compute power... But not enough memory. If things continue the way they are, that is. Great for AI firms, they'll have their moat.
pants2|1 month ago
deadbabe|1 month ago
jkingsman|1 month ago
reactordev|1 month ago
- Excite Bike (it’s in its own league) NES
- Punchout (good arcade fun) NES
- TMNT 4-P Coop Mame Version
- NBA Jam Mame Version
- Secret of Mana SNES
- Chronotrigger SNES
- Breath of Fire 2 SNES
- Mortal Kombat Series SEGA32X
- FF Tactics PS1
I know these can all be basically run in a browser at this point but even Switch or Dreamcast games were meh. N64/PS1/PS2/Xbox was peak and it’s been rehashed franchises ever since. Shame. The only innovative thing that has happened since storytelling died has been Battle Royale Looter Shooters.
pjmlp|1 month ago
My Android phone is more powerful than the four PCs I owned during the 1990 - 2002, 386SX - P75 - P166 - Athlon XP, all CPU, GPU, RAM and disk space added together.
PlatoIsADisease|1 month ago
Its fine with Fedora, but Windows 11 is terrible.
grimgrin|1 month ago
We live in interesting times
mrguyorama|1 month ago
Of course I am spoiled by Dolphin and their meticulous work, and the leap in N64 emulation, and PS3 emulation is way farther than I thought it could ever be.
But PCSX2 is mediocre. It reports the vast majority of the library in "green" emulation state, but that usually means there are glaring issues that someone is choosing to overlook, like shadows that are broken.
The Ace Combat games for example are all broken with the hardware accelerated renderer. Things run like garbage in the software renderer for a lot of games. Multiplayer functionality is spotty and hard to set up and poorly documented.
The state of emulation of that console generation is not up to snuff, save for Dolphin. It's still very much in the "Shut up, it works fine for Super Mario 64 so it works" mindset it seems.
This is true even of official emulators! The Xbox emulator that ran on the Xbox 360 has many games that are "officially supported" with serious issues. Forza Motorsport 1 has weird slowdowns on key tracks. I understand the serious hardware difficulties but I still wish emulation accuracy was an option.
Onavo|1 month ago
In a lot of ways, emulators are the perfect problem for vision/LLMs. It's like all those web browser projects popping up on HN. You have a very well define problem with existing reference test cases. It's not going to be fun for Nintendo's lawyers in future when everybody can crowdfund an emulator by simply running a VLM against a screen recording of gameplay (barring non deterministic éléments).
They can't oppress the software engineering masses any longer through lawfare.
unknown|1 month ago
[deleted]
PlatoIsADisease|1 month ago
Apparently now iphone allows it. Eventually Apple gives features that are standard elsewhere. Veblen goods...
BrtByte|1 month ago
lysace|1 month ago
flykespice|1 month ago
Too bad the dev is a very emotionally unstable person that abandoned his port, despite his big talent.
dottjt|1 month ago
Sarkie|1 month ago