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joefourier | 1 month ago
Now of course triangles are usually the most practical way to render objects but it just bugs me when someone says something like “Every smooth surface you've ever seen on a screen was actually tiny flat triangles” when it’s patently false, ray tracing a sphere is pretty much the Hello World of computer graphics and no triangles are involved.
Edit: for CADs, direct ray tracing of NURBS surfaces on the GPU exists and lets you render smooth objects with no triangles involved whatsoever, although I’m not sure if any mainstream software uses that method.
eska|29 days ago
Mithriil|1 month ago
bsder|1 month ago
ecto|1 month ago