(no title)
Jedd | 1 month ago
This is such a weird trope.
For those of us who've used microsoft teams, jira, servicenow, salesforce, or basically any insanely popular (in the commercial if not upvote sense) products, it's unclear what is being compared to with these tired claims.
pdpi|1 month ago
The way this plays out in practice is that those products you listed can hire actual UX designers, but many product decisions are made by people focusing on business concerns rather than product concerns, so you have competent people implementing designs by incompetent people.
Inversely, because open source software is usually built by people trying to scratch their own itches, they those people actually understand what the product should be, but, because they're usually software engineers instead of UX designers, they're typically incompetent at UX design. So you have incompetent people (devs with their UX design hat on) implementing designs by competent people (those same devs, with their "scratch my own itch" product owner hat on)
bzzzt|1 month ago
No, it isn't. Lots of non-trivial OSS desktop applications are clearly made by people with no interest in aligning with expected desktop GUI behavior. From Gimp with dozens of windows to LibreOffice which is slow and has bad font rendering. And those are the 'poster apps' for FOSS desktops, lots of apps are worse.
Moomoomoo309|1 month ago
throw10920|21 days ago
OSS's UI is subsidized by commercial software.
savolai|1 month ago
erikbye|1 month ago
savolai|1 month ago
Everyone’s got their preferences, quality of ux is by definition subjective. That is what makes these discussions hard. Naming any examples will always have ”nah i don’t like that product” as counterpoint.
An equally weird trope us UX practitioners dumbing down UIs. It simply depends on who we are designing for.
As soon as developers actively hang out with real users in real life and genuinely observe them without intervening, i’m all for oss projects without uxers.
Disclaimer: did my master’s thesis on OSS UX.
johnnyanmac|1 month ago
Game dev here. Play tests are excruciatingly painful. Spend some time showing off a game and you can see why so much ux these days are "boring" and samey. Deviating off the beaten road takes so much extra polish compared to seeing how competition controls work and copying that.
savolai|1 month ago
https://savolai.net/ux/user-experience-design-in-open-source...
Product & framework thinkers: Case studies.
https://savolai.net/ux/product-and-framework-thinkers-when-d...
riddlemethat|1 month ago
brailsafe|1 month ago
Nobody wants to use those products either; they just exist because their default at a certain scale, or they're effectively free because they're included in your existing MS license.
For GIMP the comparison would be either Adobe stuff or what used to be Affinity products. Libreoffice is now competing maybe with MS Word but probably more often Google Docs or Markdown editors.
Old blender used to have a very technical UI; a cacophony of dropdowns and small text that functioned but was quite overwhelming. Meanwhile things like SketchUp became popular because they weren't as powerful necessarily, but were very welcoming, and that's hard to do with a complex offering.
bitwize|1 month ago
Because much proprietary software has garbo UX, that doesn't make the OSS UX situation not garbo.
johnnyanmac|1 month ago
Relatively good UX. Because Microsoft, Salesforce, etc. Have full time teams of designers in tow. For historical reasons it's harder to get said designers to work on FLOSS.
throwa356262|1 month ago
I know this is controversial but I prefer teams to zoom and slack.
high_na_euv|1 month ago
Inb4: I've used ventrilo,team speak, mumble, discord, Skype.
dfxm12|1 month ago
b00ty4breakfast|1 month ago
giancarlostoro|1 month ago
xboxnolifes|1 month ago
cadamsdotcom|1 month ago