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Cieric | 1 month ago
Edit: After some reading on the github page, it seems they are translating it to c++ instead of using llvm directly, but the original idea still holds. They aren't decompiling it to c++ that looks like original source code, it more like they're converting it to c++ that emulates the processor and gets statically compiled.
So it's not really just a drop and go replacement like it sounds like it'd be, but it has so far enabled the recompilation of multiple n64 games. This seems like an extension into the ps2 space.
Side note: The ps2 is a 32bit console with a 64bit alu (and some 128bit simd)[1]. So a lot of the weird tricks from the 8bit days weren't really used here. Not that there aren't weird tricks, just things like using undocumented instructions and racing the beam are less prevalent. I could be wrong here, I was growing up at this time not making games. All of this is just from research I've done in the past. Someone feel free to correct me if I'm wrong.
[1] https://en.wikipedia.org/wiki/PlayStation_2_technical_specif...
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