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Maxatar | 1 month ago
Implementing a C preprocessor is tedious work, but it's nothing remotely complex in terms of challenging data structures, algorithms, or requiring sophisticated architecture. It's basically just ensuring your preprocessor implements all of the rules, each of which is pretty simple.
kccqzy|1 month ago
It’s a cute learning project for a student of computer science for sure. It’s not remotely a useful software engineering tool.
quuxplusone|1 month ago
I agree that the tool I sketched wouldn't let your .h file contain macros, nor C99 inline functions, nor is it clear how it would distinguish between structs whose definition must be "exported" (like sockaddr_t) and structs where a declaration suffices (like FILE). But:
- Does our hypothetical programmer care about those limitations? Maybe he doesn't write libraries that depend on exporting macros. He (counterfactually) wants this tool; maybe that indicates that his preferences and priorities are different from his contemporaries'.
- C++20 Modules also do not let you export macros. The "toy" tool we can build with 1970s technology happens to be the same in this respect as the C++20 tool we're emulating! A modern programmer might indeed say "That's not a useful software engineering tool, because macros" — but I presume they'd say the exact same thing about C++20 Modules. (And I wouldn't even disagree! I'm just saying that that particular objection does not distinguish this hypothetical 1970s .h-file-generator from the modern C++20 Modules facility.)
[EDIT: Or to put it better, maybe: Someone-not-you might say, "I love Modules! Why couldn't we have had it in the 1970s, by auto-generating .h files?" And my answer is, we could have. (Yes it couldn't have handled macros, but then neither can C++20 Modules.) So why didn't we get it in the 1970s? Not because it would have been physically difficult at all, but rather — I speculate — because for cultural reasons it wasn't wanted.]