top | item 46833641 (no title) barelysapient | 1 month ago For teams and zoom, the problem isn’t the tech. It’s the audio patents required for a good experience. discuss order hn newest hulitu|29 days ago > It’s the audio patents required for a good experience.So that's why the audio sometimes sucks in Teams: they are not using the right patents. barelysapient|29 days ago I can’t speak to Teams specifically, but I have worked on heavily licensed audio stacks and open ones like WebRTC.Try out WebRTC and compare it with Google Meet. While meet is based on WebRTC, the patents licensed for audio make a huge difference.
hulitu|29 days ago > It’s the audio patents required for a good experience.So that's why the audio sometimes sucks in Teams: they are not using the right patents. barelysapient|29 days ago I can’t speak to Teams specifically, but I have worked on heavily licensed audio stacks and open ones like WebRTC.Try out WebRTC and compare it with Google Meet. While meet is based on WebRTC, the patents licensed for audio make a huge difference.
barelysapient|29 days ago I can’t speak to Teams specifically, but I have worked on heavily licensed audio stacks and open ones like WebRTC.Try out WebRTC and compare it with Google Meet. While meet is based on WebRTC, the patents licensed for audio make a huge difference.
hulitu|29 days ago
So that's why the audio sometimes sucks in Teams: they are not using the right patents.
barelysapient|29 days ago
Try out WebRTC and compare it with Google Meet. While meet is based on WebRTC, the patents licensed for audio make a huge difference.