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cyber_kinetist | 1 month ago
When hardware is priced out for most consumers (along with a global supply chain collapse due to tariffs and a potential Taiwan invasion), a new era awaits where performance optimization is going to be critical again for games. I expect existing game engines like Unity and Unreal Engine falling out because of all the performance issues they have, and maybe we can return to a temporary "wild west" era where everyone has their own hacky solution to cram stuff into limited hardware.
nottorp|29 days ago
Limited hardware gave us a lot of classic titles and fundamental game mechanics.
Off the top of my head:
Metal Gear's stealth was born because they couldn't draw enough enemy sprites to make a shooting game. Instead they drew just a few and made you avoid them.
Ico's and Silent Hill's foggy atmosphere is partially determined by their polygon budget. They didn't have the hardware to draw distant scenery so they hid it in fog.
bool3max|29 days ago