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SleepyMyroslav | 1 month ago
Consider data compression library like Oodle. Even with closed source and use of dangerous things like multiple threads it is perfectly reasonable deal if game project's budget has money to be spent on performance.
The thing is if game project have money it is not likely to be interested in written in C game engines or core middleware libraries (like physics, sound or occlusion culling). Because after buying a license your team is still expected to work in that code even if official support is very active.
Disclaimer, I work in gamedev and never needed to touch C code.
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