top | item 46848680 (no title) bdbdbdb | 28 days ago AGS is cool but I wish they'd make a version for macos. You need to use wine to run it discuss order hn newest shakna|27 days ago They did. [0]> This port was initially done by Edward Rudd for providing Gemini Rue in a Humble Bundle when the AGS backend was Allegro 4. Currently, it uses SDL2.[0] https://github.com/adventuregamestudio/ags/tree/master/OSX vga256|27 days ago Unfortunately, Edward's project is just a runtime for running AGS games on Mac. The AGS Editor (the topic of the original post) is still Windows-only, and will likely always be due to its deep reliance upon Windows GUI libraries. bdbdbdb|27 days ago Oh nice! the_af|28 days ago Is it too hard to port?
shakna|27 days ago They did. [0]> This port was initially done by Edward Rudd for providing Gemini Rue in a Humble Bundle when the AGS backend was Allegro 4. Currently, it uses SDL2.[0] https://github.com/adventuregamestudio/ags/tree/master/OSX vga256|27 days ago Unfortunately, Edward's project is just a runtime for running AGS games on Mac. The AGS Editor (the topic of the original post) is still Windows-only, and will likely always be due to its deep reliance upon Windows GUI libraries. bdbdbdb|27 days ago Oh nice!
vga256|27 days ago Unfortunately, Edward's project is just a runtime for running AGS games on Mac. The AGS Editor (the topic of the original post) is still Windows-only, and will likely always be due to its deep reliance upon Windows GUI libraries.
shakna|27 days ago
> This port was initially done by Edward Rudd for providing Gemini Rue in a Humble Bundle when the AGS backend was Allegro 4. Currently, it uses SDL2.
[0] https://github.com/adventuregamestudio/ags/tree/master/OSX
vga256|27 days ago
bdbdbdb|27 days ago
the_af|28 days ago