top | item 46853700

(no title)

samplatt | 27 days ago

VS is actually one of the cheaper tools in our stack; Unity (the game engine) is probably the most expensive one at the moment, and it's going to get much more so with their recent changes to licensing structure for embedded hardware.

discuss

order

Joel_Mckay|27 days ago

Unity has always had janky shaders, the fact people still use it over Unreal Engine or even Godot is completely baffling.

Unity is getting way too cheeky considering how they started out. =3

wongarsu|27 days ago

For anything smaller than AAA, C# is just generally much more pleasant to work in than C++. That's Unity's edge. And Godot is the "new" kid on the block

I'd agree that between Unreal and Godot, Unity doesn't look very attractive right now. But inertia will carry them for a long time