(no title)
pama
|
27 days ago
My main take is exactly the opposite. Why not build everything with a simple text interface (shell command) so the models learn to use these tools natively in pretraining. Even TUI like codex-cli or claude code are needless abstractions for such use cases and make full automation hard. You could add as many observability or input layers for humans as you want but the core should be simple calls that are saved in historical and documentation logs. [the headless/noninteractive modes come close, as do the session logs]
markbao|27 days ago
Even a full-featured TUI like Claude Code is highly limited compared to a visual UI. Conversation branching, selectively applying edits, flipping between files, all are things visual UI does fine that are extremely tedious in TUI.
Overall it comes down to the fact that people have to use TUI and that’s more important than it being easy to train, and there’s a reason we use websites and not terminals for rich applications these days.
pama|27 days ago
rdslw|26 days ago
I suspect that final(*) UI is much more similar to TUI: being kind of conversational (human <> AI). Current GUIs provided by your bank/etc are much less effective/useful for us, comparing to conversation way: 'show/do me sth which I just need'. Not to mention (lack of) walled garden effect, and attention grabbing not in the user interest (popups, self-promo, nagging). Also if taking into account age factor. Also that we do not have to learn, yet another GUI (teach a new bank to your mom ;). So at least 4 distinct and important advantages for TUI.
My bet: TUI/conversation win (*).
*) there will be some UI where graphical information density is important (air controller?) especially in time critical environments. yet even there I suspect it's more like conversation with dynamic image/report/graph generated on the go. Not the UI per se.
ryandrake|27 days ago
niobe|27 days ago
edit: [link](https://github.com/simonw/llm)
stevejb|27 days ago
scottmf|27 days ago
vardalab|27 days ago