top | item 46897312 (no title) teamonkey | 26 days ago Yeah, not only the huge required jump in raw fill rate, but to get the most out of a 4K TV you need higher detail models and textures and that means you also need a huge jump in VRAM, which never materialised. discuss order hn newest bluescrn|26 days ago The frame buffers/render targets alone for 8K are massive.Basically 400MB for 12 bytes/pixel (64bit HDR RGBA + 32bit depth/stencil)vs the 64000 bytes that Doom had to fill...
bluescrn|26 days ago The frame buffers/render targets alone for 8K are massive.Basically 400MB for 12 bytes/pixel (64bit HDR RGBA + 32bit depth/stencil)vs the 64000 bytes that Doom had to fill...
bluescrn|26 days ago
Basically 400MB for 12 bytes/pixel (64bit HDR RGBA + 32bit depth/stencil)
vs the 64000 bytes that Doom had to fill...