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bhasi | 25 days ago

Seems similar to Gas Town

discuss

order

rafram|25 days ago

I'm not anti-whimsy, but if your project goes too hard on the whimsy (and weird AI-generated animal art), it's kind of inevitable that someone else is going to create a whimsy-free clone, and their version will win because it's significantly less embarrassing to explain to normal people.

reissbaker|25 days ago

Where are the polecats, though? What about the mayor's dog?

koakuma-chan|25 days ago

I don't know what Gas Town is, but Claude Code Agent Teams is what I was doing for a while now. You use your main conversation only to spawn sub agents to plan and execute, allowing you to work for a long time without losing context or compacting, because all token-heavy work is done by sub agents in their own context. Claude Code Agent Teams just streamlines this workflow as far as I can tell.

nickorlow|25 days ago

yeah, seems like a much simpler design though (i.e. only seems like one 'special/leader' agent, and the rest are all workers vs gastown having something like 8 different roles mayor, polecat, witnesses, etc).

Wonder how they compare?

greenfish6|25 days ago

i would have to imagine the gastown design isn't optimal though? why 8, and why does there need to multiple hops of agent communications before two arbitrary agents communicate with each other as opposed to single shared filespace?

temuze|25 days ago

Yeah but worse

No polecats smh

ramesh31|25 days ago

>"Seems similar to Gas Town"

I love that we are in this world where the crazy mad scientists are out there showing the way that the rest of us will end up at, but ahead of time and a bit rough around the edges, because all of this is so new and unprecedented. Watching these wholly new abstractions be discovered and converged upon in real time is the most exciting thing I've seen in my career.

bredren|25 days ago

The action is hot, no doubt. This reminds me of Spacewar! -> Galaxy Game / Computer Space.