(no title)
sovietmudkipz | 24 days ago
It’s a lot of work. I slightly enjoy it but boooooy is getting into audio and music pretty challenging. It’ll be good if I ever need to know what I’m talking about when working with others… in the future where I can dedicate myself full time to game dev… One day one day…
I don’t really have a point here. If anyone has any resources, tips, or recommendations on this subject let me know.
Edit: Congrats on the new 9.0 release!
iainctduncan|24 days ago
sovietmudkipz|24 days ago
washadjeffmad|24 days ago
Pablo Casals famously replied when asked why he was still practicing in his 70s that he "felt like we was making progress", so don't let yourself feel inadequate.
mrblampo|24 days ago
bityard|24 days ago
marai2|24 days ago
sovietmudkipz|24 days ago
rtpg|24 days ago
And he was like "people say 'even the music?' The music was the easiest part!!!'
It does make me feel like once you get into the right headspace and figure out how most of the tooling works all of this becomes quite smooth.
TyrunDemeg101|23 days ago
I've been making music now for 8 months and have absolutely fallen in love with it. I'd love to write music for a game, what kind of game are you creating?
Here's my stuff if you're interested: https://aaronholbrookmusic.com
Feel free to reach out!
sovietmudkipz|23 days ago
Sounds like you’re ahead of me then! The game I’m working on off & on is a 32v32 moba. I want the gameplay of Heroes of the Storm but with the match size of a battlefield server.
I wish I could dedicate myself full time to the effort (and in fact I’m working with my financial planner to figure out a plan) but this is a side project that is prioritized behind a few things. I wouldn’t feel too comfortable collaborating right now since I would be unpredictable. I’ll keep you in mind for when that changes though!
dmbche|24 days ago