Can you point me to a human written program an LLM cannot write? And no, just answering with a massively large codebase does not count because this issue is temporary.
> Can you point me to a human written program an LLM cannot write?
Sure:
"The resulting compiler has nearly reached the limits of Opus’s abilities. I tried (hard!) to fix several of the above limitations but wasn’t fully successful. New features and bugfixes frequently broke existing functionality.
As one particularly challenging example, Opus was unable to implement a 16-bit x86 code generator needed to boot into 16-bit real mode. While the compiler can output correct 16-bit x86 via the 66/67 opcode prefixes, the resulting compiled output is over 60kb, far exceeding the 32k code limit enforced by Linux. Instead, Claude simply cheats here and calls out to GCC for this phase (This is only the case for x86. For ARM or RISC-V, Claude’s compiler can compile completely by itself.)"[1]
I wish I could agree with you, but as a game dev, shader author, and occasional asm hacker, I still think AIs have demonstrated being perfectly capable of copying "those effects". It's been trained on them, of course.
You're not gonna one-shot RD2, but neither will a human. You can one-shot particles and shader passes though.
Why do you believe an LLM can't write these, just because they're 3D? If the assets are given (just as with a human game programmer, who has artists provide them the assets), then an LLM can write the code just the same.
HAL3000|25 days ago
Sure:
"The resulting compiler has nearly reached the limits of Opus’s abilities. I tried (hard!) to fix several of the above limitations but wasn’t fully successful. New features and bugfixes frequently broke existing functionality.
As one particularly challenging example, Opus was unable to implement a 16-bit x86 code generator needed to boot into 16-bit real mode. While the compiler can output correct 16-bit x86 via the 66/67 opcode prefixes, the resulting compiled output is over 60kb, far exceeding the 32k code limit enforced by Linux. Instead, Claude simply cheats here and calls out to GCC for this phase (This is only the case for x86. For ARM or RISC-V, Claude’s compiler can compile completely by itself.)"[1]
1. https://www.anthropic.com/engineering/building-c-compiler
svantana|25 days ago
falloutx|25 days ago
Another example: Red Dead Redemption 2
Another one: Roller coaster tycoon
Another one: ShaderToy
avaer|25 days ago
You're not gonna one-shot RD2, but neither will a human. You can one-shot particles and shader passes though.
satvikpendem|25 days ago
suddenlybananas|25 days ago
iwanttoread|24 days ago
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