I have found GPT 5.3-Codex to do exceedingly well when working with graphics rendering pipelines. They must have better training data or RL approaches than Antropic as I have given the same prompt and config to Opus 4.6 and it seems to have added unwanted rendering artifacts. This may be just an issue specific to my use case, but wonder since OpenAI is partners with MSFT, which makes lots of games, that this may be an area they heavily invested in
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