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smallstepforman | 23 days ago

Noble quest, but without operator overloading when dealing with Matrix*Vector you end up with an unreadable mess for physics, skeletal animation etc. There is a reason professional game dev is still 90% C++. (Funny enough, amateur gamedev is C# these days, students use what they learn at uni).

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nurettin|23 days ago

Funny enough, amateur gamedev using C# is a billion USD industry.

krapp|23 days ago

... because that's what ships with Unity.