Haha. I myself tried to play CS like that. Start with a historical core. The thing is the way the game is implemented buildings only have rectangular footprints while in reality buildings occupy the spaces more organically. I actually spent quite some time on google maps trying to see what pattern historical buildings followed to fill in spaces but couldn't get a definitive answer. I drafted it at some point in sketchup. Here is the resulthttps://imgur.com/a/procedurally-generated-buildings-that-or...
noduerme|20 days ago
The way you have them formed, though, seems to point to an obvious algorithm that would divide building fronts into tall rectangles and stitch them together. I wonder since you already have all those nice street splines, maybe they could be applied to the building faces and rooftops as well.
Ef996|20 days ago