Whats the problem? 1997? They were probably using 10BaseTX network, its 10Mbit...
Using Novel Netware would allow you to trasnfer data at 1MB/s.. quake.exe is < 0.5MB.. so trasnfer will take around 1 sec..
Networking in that era was not a problem. I also don’t know why you’re so steadfast in claiming that builds on local PCs were anything but painfully slow.
It’s also not just a question of local builds for development — people wanted centralized build servers to produce canonical regular builds. Given the choice between a PC and large Sun, DEC, or SGI hardware, the only rational choice was the big iron.
To think that local builds were fast, and that networking was a problem, leads me to question either your memory, whether you were there, or if you simply had an extremely non-representative developer experience in the 90s.
knorker|20 days ago
frumplestlatz|20 days ago
It’s also not just a question of local builds for development — people wanted centralized build servers to produce canonical regular builds. Given the choice between a PC and large Sun, DEC, or SGI hardware, the only rational choice was the big iron.
To think that local builds were fast, and that networking was a problem, leads me to question either your memory, whether you were there, or if you simply had an extremely non-representative developer experience in the 90s.