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ThatGuyRaion | 21 days ago

Your contributions to the Indy alongside Ryan's contributions were neat, truly. You plowed the road so others can navigate it. There's a rumor about a faster Indy emulator... but don't hold your breath yet. (Not a project I'm part of, but I've been told snippets)

The OS/hardware though, has serious limitations that while no problem for me, definitely pisses off people. Examples:

No atomics/Thread local support. Doesn't matter that someone ported GCC 15 -- you can't make use of many useful newer language features.

Immediate Mode OpenGL only. There's no direct hardware access. Not a problem for me, but every SGI out there is fixed function only. I've had people bitch to high hell we don't have shaders.

and in general, some people just think the OS is janky. I love it, but not everyone is me.

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Grosvenor|21 days ago

> Not a problem for me, but every SGI out there is fixed function only.

Is that true? I remember sgi had a shader library for modeling light aimed at the automotive market. All the demos and examples were showing off car paint colours in different environments.