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Grosvenor | 21 days ago
Is that true? I remember sgi had a shader library for modeling light aimed at the automotive market. All the demos and examples were showing off car paint colours in different environments.
Grosvenor | 21 days ago
Is that true? I remember sgi had a shader library for modeling light aimed at the automotive market. All the demos and examples were showing off car paint colours in different environments.
ThatGuyRaion|21 days ago
IRIX only supports about OpenGL 1.2. It does have a fragment shading extension though:
https://tech-pubs.net/reputable-archive/fragment_lighting.tx...