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seanwilson | 20 days ago
What if it's an icon with a simple shape? How does that compare to noising up the table with long phrases and repetitive words? Is the cognitive tax if icons a lot higher or just a little higher? What if it's an app where the user will be using it for hours, so they'll quickly learn what the icons mean and will appreciate the space they save?
Is a tick icon really that big a deal in place of "Task completed"? Or a pencil instead of "Edit"? Sometimes you don't have a choice because of lack of space too. There's always tradeoffs to make. Obviously try to avoid icons that are hard to guess though but sometimes that's not always possible.
I can't say I've ever felt tired looking at icons in a table, but when designing I have had the experience of replacing wordy repetitive text with some intuitive icons in a complex table and it suddenly looking less intimidating.
gdulli|20 days ago
And I'm fine with a bit of cognitive exploration to figure out a green check and red X scheme rather than see a whole table column filled up with words like "active" and "inactive". The former allows more columns on screen at once. Horizontal scrolling is a worse impediment to assimilating information from a table.
simoncion|20 days ago
Personally, my brain "page faults" whenever it has to interpret an emoji, which makes most use of in-line icons far worse than the text they represent. I expect few people have this problem, but I also expect that I'm not the only one with it.
ctward|19 days ago
Our users are context switching across dozens if not hundreds of digital experiences a day. Forcing memory recall is a tax. The question is always "whats the ROI?"
IMO color and words go just as far as an icon without relying on net new visual language.
As per your comment on horizontal scrolling, I couldn't agree more. Horizontal scrolling is booty. However, depending on the job to be done you can avoid overly wide tables with customizable columns, expandable rows, hover states, and strategic truncation.
I certainly would prefer those strategies over relying on a unique icon language that isn't part of the dozen or so immediately recognizable icon schemas already familiar to users.
cosmic_cheese|20 days ago
Imagine for example a set of icons that are monochrome, open-ended glyphs comprised of a single stroke with line weight similar to that of the text. This could complicate visual parsing greatly due to high visual similarity to text.
On the other hand, a 16px checkbox control with subtle gradients, shadows, and depth cues looks absolutely nothing like text and is filtered out by the brain almost automatically (unless of course the checkbox state is pertinent to the user's intent). Same goes for a 16px colorful icon with shading like used to be ubiquitous in desktop operating systems.
xattt|20 days ago
Not sure how this is for accessibility in terms of colour selection, but I’m sure this could be fine-tuned.