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olegp | 20 days ago
I was building a 3D space game engine myself as a kid around the time Homeworld came out and realized that rather than using a skybox with texture maps, you had it created out of a bunch of triangles with color interpolation.
IIRC, I had problems reverse engineering your data format in order to incorporate them in my engine. I emailed someone on your team and was very surprised to get a reply with an explanation, which helped me finish that feature.
alexgarden|20 days ago
Rob Cunningham (lead artist) had the idea of "painting with light" using giant polygons and spicing them up with pixels to create a convincing distant galaxy that you got closer to with each mission. Genius.