Isn't that what the Zink, ANGLE, or GLOVE projects meant to provide? Allow you to program in OpenGL, which is then automatically translated to Vulkan for you.
I don't see the point of those when I can just directly use OpenGL. Any translation layer typically comes with limitations or issues. Also, I'm not that glued to OpenGL, I do think it's a terrible API, but there just isn't anything better yet. I wanted Vulkan to be something better, but I'm not going to use an API with entirely pointless complexity with zero performance benefits for my use cases.
reactordev|19 days ago
m-schuetz|19 days ago
fc417fc802|19 days ago
Says who? Why?
It looks long term stable to me so I don't see the issue.
jplusequalt|19 days ago
m-schuetz|19 days ago
pjmlp|19 days ago
See Android ANGLE on Vulkan roadmap,
https://developer.android.com/games/develop/vulkan/overview#...