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quantummagic | 19 days ago

Isn't that what the Zink, ANGLE, or GLOVE projects meant to provide? Allow you to program in OpenGL, which is then automatically translated to Vulkan for you.

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reactordev|19 days ago

Those are mostly designed for back porting and not new projects. OpenGL is dead for new projects.

m-schuetz|19 days ago

I do all my new projects in OpenGL and Cuda since I'm not smart enough for Vulkan.

fc417fc802|19 days ago

> OpenGL is dead for new projects.

Says who? Why?

It looks long term stable to me so I don't see the issue.

jplusequalt|19 days ago

Wasn't it announced last year that it was getting a new mesh shader extension?

m-schuetz|19 days ago

I don't see the point of those when I can just directly use OpenGL. Any translation layer typically comes with limitations or issues. Also, I'm not that glued to OpenGL, I do think it's a terrible API, but there just isn't anything better yet. I wanted Vulkan to be something better, but I'm not going to use an API with entirely pointless complexity with zero performance benefits for my use cases.